Thinkrolls 2 Returns with 235 New Levels for Puzzle Platformer Fans

The new Thinkrolls 2 brings 235 new levels for puzzle platformer fans.
The new Thinkrolls 2 brings 235 new levels for puzzle platformer fans.

Six months ago, I reviewed a great puzzle platformer for kids called Thinkrolls. It features 18 cute characters that can transform themselves into a ball. Players then navigate these balls through 207 levels of mazes, all the while learning to remove obstacles, create new paths, and time their movement in order to get to the next level.

Last Thursday, Avokiddo released a sequel to this game. Thinkrolls 2 offers seven new items, 235 new levels, and 28 characters that would keep your kids challenged through this Spring break.

New Items for Similar Concepts

Similar to original Thinkrolls, the sequel requires you to move your character from top to bottom through the maze by respecting the concept of gravity. The sequel also keeps other concepts such as removable obstacles, unsafe paths, new path creation, and moving the character upwards through other means. But, it throws in new items to keep the gameplay fresh.

For example, instead of using Cookie and Balloon, Thinkrolls 2 uses Accordion and Egg. You can either shorten or extend an Accordion so that you can have a clear path towards the goal. As for the Egg, you can either break it to clear the path or keep it intact to use as a padding.

The sequel also brings in a new form of padding to suit the new platform type: water. Instead of using a Crate, you can use a Barrel which floats on water, thus creating a path that you can walk on.

Thinkrolls 2 also introduces Fan to replace Jelly and Elevator in its prequel. If you turn on the Fan, it can blow the character (or any other movable item) upward until it hits a vertical ceiling. If the Fan is turned off, it will work as any other unmovable platform.

To keep things challenging, Battery is used to create unsafe platforms. The battery will turn itself on and off periodically, so if you step on the platform at the wrong time it can electrocute your character.

Two New Concepts: Wormhole and Light Bulb

Thinkrolls 2 also introduces two new concepts: teleportation and short-term memory. The Wormhole is a portal where you can teleport your character or any movable item to another location on screen. But you need to time your move correctly as the Wormhole can transport you to two different locations depending on when you enter the Wormhole.

The Light Bulb is a new type of immovable platform that will turn off the screen after a certain period of time. To keep the lights on, you can tap on the Light Bulb again. For movements that require timing, such as Battery and Wormhole, you need to rely on your short-term memory to remember where things are within the maze.

Thinkrolls 2 introduces new concepts such as teleportation and short-term memory.
Thinkrolls 2 introduces new concepts such as teleportation and short-term memory.

Parents Need to Know

Thinkrolls 2 allows you to track multiple user profiles independently. You can set the difficulty level for each profile from within the Parent Zone. The Easy levels are suitable for kids ages 3-5, whereas the Hard levels will be challenging enough for kids ages 5 and up.

Thinkrolls 2 does not require Internet connection to play. It doesn’t have any ads, in-app purchases, or links to social networks. It is language-neutral, and comes with neither verbal nor written instructions. Many of the more advanced levels require players to plan ahead, so it is suitable for developing both creative play and critical thinking.

If you bump into a problem, you can always hit the retry button to give the level another shot. Once you complete a level, the character will roll into the next one, creating a sense of continuity. You can replay any unlocked level at any time from the main menu.

Thinkrolls 2 brings new items such as Accordion, Fan, and Battery, to replace items with similar concepts in its prequel.
Thinkrolls 2 brings new items such as Accordion, Fan, and Battery, to replace items with similar concepts in its prequel.

Things I Like

The advanced puzzles in Thinkrolls 2 are quite challenging, which is great for kids who enjoy honing their problem solving skills. On the other hand, the appealing gameplay and illustration welcome kids of all ages to play. My three-year-old, for example, can work through most of the early easy levels on his own.

Through the use of innovative items, kids learn about new concepts such as float/sink, dark/light, electric shock, cracking eggs, and teleportation. They can learn why heavy objects such as a battery would sink in water whereas a barrel would float. They also learn about force, acceleration, momentum, and surface type when you explain to them why the egg doesn’t crack when it falls on soft surfaces, such as the grass, or when you roll on it instead.

Some of the more advanced puzzles in Thinkrolls 2 require you to plan your movement ahead of time -- great for honing your problem solving skills.
Some of the more advanced puzzles in Thinkrolls 2 require you to plan your movement ahead of time -- great for honing your problem solving skills.

Conclusion

Thinkrolls 2 is a great sequel to one of our favorite puzzle platformer games for kids. Both my sons love the Thinkrolls series. They love the characters, the interactive and innovative items, the gameplay, the puzzles, and the challenges. It’s a must-have, indeed.

Get it on the App Store: iPhone | iPad

App was provided for our honest review.